Jamestwriter on Is Joseph Joestar the best Joj… Nguyen on Why Transformers Prime Is The…Ĭonclusion – B… on Sweet As Syrup: Super Turbo At… Morrowind In 2019: A Great Gaming Experience That Will Never Die on Digimon Adventure V-Tamer 01:…Įllagair on The Longhouse Tales: An Obscur… I’m holding out hope that they can do something good with it, but I’m going to remain skeptical up until its release. I hope that Beamdog can put something interesting together for the Switch release, but I doubt they’ll be able to make a port that perfectly captures what the PC version did. It would take a lot of additions to the pre-existing game to make me consider buying it twice. I already own the PC version and don’t feel the need to take the plunge again. Regardless, I probably won’t be getting Neverwinter Nights on Switch. How about giving us a new campaign based off the “Legend of Zelda” games? Or how about a module inspired by “Xenoblade Chronicles”? I’m not asking for anything too big, but I would like something that could help the Switch port of Neverwinter Night stand out. Lastly, I’d like to some new content exclusive to the Switch. Maybe find a way to include text-chat of some sort, or create a better voice-chat option. I know it would be impossible to include all of them, but it’d still be nice if we Switch owners could get a taste of Neverwinter Nights’ modding scene.įurthermore, I’d like to see some good revisions to the multiplayer. Also, it’d be great if they could find a way to somehow include the modded servers from the PC release. One thing I’d like to see included would be a bunch of fan-made modules packaged in with the game itself, which will allow non-PC players to experience what other fans have created. So, is there any way they can craft a fun experience around the Switch port of Neverwinter Nights? Maybe, but it’ll require a lot of work. As such, it’s doubtful that there will be any meaningful way to talk with friends during gameplay. After all, most people just tend to play their RPGs without voice-chat, so downloading the app may be seen as “unnecessary” to most. While there is an app for your phone that lets you communicate with other players in-game, I doubt this functionality would be available for the Switch port. Without any sort of keyboard peripheral to use, there just won’t be any way to properly communicate with other players. Worse still is the multiplayer, which will have to be heavily altered in its entirety. Gutting out the game’s mods and modded servers will just dissuade more players from wanting to give the game a shot on Switch. Neverwinter Nights relies heavily on its fan-made content and support, and it would most likely flop without it. Unless Nintendo and Beamdog find a way to have the modded servers playable on the Switch, then they sadly won’t be able to bring the “pure” experience over from the PC. They are against mods and fan-made projects of any caliber, so it’s doubtful that the game will have modding support on Switch. For one thing, Nintendo is adamantly against the modifying and altering of their products. This begs the question: How well would this translate to Nintendo Switch? My answer for this is a bit complicated, so let’s go over the basics. So, what we have is a game that was built with multiplayer and modding in mind. While the add-ons had much better stories than the base game, it still wasn’t on the same level as Bioware’s previous entries. The main-quest suffered greatly and ended up feeling stale, leaving the “Expansion Packs” and “Premium Modules” to pick up the pieces. Of course, the game’s focus on multiplayer and modding weakened it a bit. It also helped that it was based off a Dungeon & Dragons campaign setting, which already had a large built-in audience. The game thrived on mods and player-run servers, which allowed it to foster a strong community. It was a game that focused less on its single-player content, and more on letting the fans create their own experiences. It was Bioware’s third attempt at a big RPG, and was definitely a daring one. Neverwinter Nights was an old-school RPG made for the PC back in 2002. I’m talking about Neverwinter Nights, a game that I’ve gushed about quite a bit. Worst of all, I’ve recently gotten word of a game coming to Switch, one that I feel wouldn’t fit on the console at all. The Switch’s online game store is bloated with too many games, the “Joycons” that come packed with the console don’t last long, and the amount of really good first-party games is surprisingly low. I love the Switch and it’s definitely become one of my favorite consoles, but I’d be lying if I said it was perfect. I’ve spent the last couple weeks gushing about the Nintendo Switch I got.
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